If we take a year to make a game it isn't 'a year making content'. If you have a solid game idea and believe in your ability to execute it, I wouldn't let something as trivial as lesser people riding your coat tails deter you from it.Īny game developed by one or a few devs in the span of a year can be copied by an 18-person studio in only a few weeks no matter how complex is the game. Maybe I'm just not aware enough of real damage done by these cloners, but to me they just seem to be more of an annoyance than anything. Jinx isn't going to be making CastleCraft licensed shirts just because they cloned me. Am I really missing out on anything here? The game was already a success. Now let's say I make regular Minecraft first, it's hugely successful, and then a million people clone it (just like real life). It turns out my monetization scheme was an inferior mechanic that deserved to lose out to a properly designed game. Consumers prefer this version and I stop seeing a profit. Someone clones my game and eliminates this scheme, making it resemble actual Minecraft. If it does, perhaps it indicates a flaw in your design somewhere.Įxample: say I'm the developer of Minecraft, but in my freemium version, players have to pay tokens to mine blocks after their daily quota. It's annoying to have the marketplace flooded, sure, but I don't believe it hurts developers directly. While there may be the occasional confusion like the thread you pointed to, I think in most cases that type of thing is rare. I have no problem with this style of iteration. Along with some other features like Achievements and an awesome soundtrack, I took ideas others had laid the foundation for and tried to improve upon them and add my own style to it. None of the other games were 3D, and none that I tried offered group captures, a somewhat complicated feature of the game to program. What I did do was try to bring something new to the table. I also wasn't the first hnefatafl game on iOS, so you could argue I was copying other apps, too. I didn't invent that game, so in a way, I'm cloning the original. The only game I've finished is an iOS version of the ancient Viking game of hnefatafl. I just also believe that quality will rise to the top. I see your point, and don't think I'm not also discouraged by this type of activity as well. ^Someone in that thread believes the original is the rip-off. The problem is they are now ripping off your game to steal your chance at success and in the way eliminating one more competitor before being even given a chance. I develop platformers (and also a really far away 3D shooter side project) for PC that due to the touch nature of iOS, wouldn't work on it.Īnd the problem is not so much 'They ripped off my game!' because chances are your game was not successful. Games like Jetpack Joyride and Candy Crush which you can pick-up while waiting to arrive at a place. While I understand some do prefer high-production games like Republique, for me Mobile is about 'short entertaining games'. Yeah, it might look simple, but just like Threes creator says: "That's only because you are seeing the end product!" Someone comes and rips it off and someone says 'The concept is so simple I am not surprised'. ![]() Games like Super Hexagon or Tiny Wings, you come with a simple concept, take 3 months getting them into a nice balance and eventually release them. What I am saying is that those of us who like relying in a simply hook or 'transparent game mechanic' as you call them will eventually have no chance in the AppStore. Not saying it is wrong, but that at the end of the day, there's a limit on which kind of mechanics can be implemented on Mobile so using 'production values' as a metric of 'something not deserving to be ripped off' is just not right. In terms of gameplay, it is much more simple than Angry Birds or as simple as Fruit Ninja. ![]() All value is in the environment art and the IP name/value. And Monument Valley might have given a headache to anyone giving it a look with the intention of copyingīut look at Tomb Raider Go. Games like Tomb Raider Go and Hitman Go can't be copied because their value is all in the massive asset and level production.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |